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This beetle is my first personal project to learn Substance Painter.  I modeled the beetle and environment in ZBrush.  Rigging and Rendering were done with Maya and Arnold.  I really enjoyed this project as it made me do things like rigging which I hadn't done in several years.  The blurry woods in the extreme BG is an HDRI that I shot in Forrest Park using a Ricoh Theta V.  I went with the depth of field look as something this small would be photographed with a macro lens like a Canon 100mm.

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